Humana turns anatomy study into hands-on practice on Meta Quest 3 and 3S: manipulate anatomical models and work through clinical scenarios with hand tracking or controllers, in a gamified environment where getting it wrong costs nothing. The art and visual models are by Estudio Shout, and we co-designed the UX with them. In use in anatomy practice.
How we built an experience that turns the study of anatomy into immersive clinical practice.
Anatomy learning and clinical training rely heavily on repetition and hands-on manipulation. Books explain and physical models display, but neither allows students to make critical medical decisions in a real-world scenario without consequences.
Humana needed an interactive solution that could literally put the human body into the user's hands, challenging them with real-world clinical scenarios in a safe, risk-free environment.
We built a native VR application for Meta Quest 3 and 3S where users can manipulate detailed human body models and navigate clinical scenarios using either standard controllers or hand tracking. The experience is fully gamified to keep engagement high while strictly maintaining educational and medical rigor.
The project's artwork and visual 3D models were crafted by Estudio Shout, with whom we closely co-designed the experience's UX to guarantee seamless and intuitive interactions.
Humana is currently in active use as a medical training and clinical simulation tool.
If you have a training or educational workflow that relies on repetitive practice in environments where mistakes carry real-world consequences, VR can completely redefine how your team trains.
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