Portfolio
Real systems, in the hands of the people they were built for.
Operators of medical equipment needed the machine in front of them to learn, and moving it or taking it out of service costs money. We created a mixed reality simulator of the UltraClear Laser and its five treatment modes, on Xreal glasses.
On a production the set gets built before anyone can see whether the lighting works, and redoing it means tearing down and rigging again. We made a mobile AR and VR app that places lights, cameras and mannequins in the real space and lets you walk the setup in VR before it is assembled.
Raising capital eats the time a founder should be putting into the product, and most of what gets asked was already said somewhere. We built a web platform with profiles, an eight-criteria scoring model and open calls, plus a Chrome extension that fills them in.
Anatomy is memorized from books and plates, and the first real practice tends to arrive with a patient in front of you. With Estudio Shout we developed VR training for Meta Quest 3 and 3S, with anatomical models and clinical cases.
An endangered script dies out when learning it takes a teacher beside you to correct every stroke. We created a gamified VR experience where guide characters teach the Tibetan alphabet and the app compares each stroke as it is drawn.
Most sites get seen once and forgotten, and the design work underneath does not count if nothing invites you to stop. We built the real-time 3D micro-interactions that make people stop, plus the integration and performance behind them, on the site HeyZenSei led.
A 3D and 2D animation studio's site lives or dies on how its heavy image and video galleries load, and a strong design alone does not fix that. Estudio Shout brought us their design and we handled the development: interactions, responsive layout, and image optimization to keep it fast.
A game studio's own title needs a landing that can carry a Steam wishlist push before a single frame of gameplay is public. Estudio Shout is building Cat Distribution System, their own game, and we built the landing page that gets players to wishlist it.